We, like no one else, understand how frustrating becomes the game character creation process sometimes. What if they are needed for different situations?
For example, a biker sleeping at the table, or a waiter delivering food, or a worker building the house.
Perhaps these characters are not key ones in your game, but to add some realism to it, other ones are needed to create the environment.
Here you can take a look at characters we made.
Brutal Biker
Features:
bones
removable parts of clothing
facial animation blendshapes
HDRP/URP/SPR support
5 LOD groups
23k vertices
16k polygons
What's included:
basic test animations with mixamo included in the asset